

I have a few blank spots for housing because I realized a little too late it was the outer rings of buildings causing the sizing issues.Ĥ Infirmary & 2 Medical Post = 50 sick beds without overcrowding. They did an amazing job planning it, it looks awesome when it's done even if I didn't figure everything out at first. Done.įrom here it's just a matter of cloning these steps to fill it out like the picture and start replacing the snow pits with the correct buildings if you're following the layout by u/tachau88. Once again we move them in one at a time until all 6 blocks fit. Once this is done you can place down 2 permanent blocks.

Step 6 Again we "Doodoo", build D-O-D-O-D-D. If yes then proceed moving the houses in one at a time. You should notice a 1 slot lateral spacing gap between the building and the nearest road. Step 5 From here build O-O-O-O starting from the edge of your permanent building on the first row. From there delete all of the placeholder pits. Once you have the last block down you can place a permanent house in the corner. I derive the bulk of my humor and wit from years of poop jokes. Yes you read that right, the doodoo rings. Step 4 The next two rings are the "Doodoo" rings. It's clunky and time consuming but it works. Word association is awesome, thanks elementary school! From here you can delete either of the offset buildings but do it one at a time. Foo Fighters is one of my favorite bands so phonetically this makes it familiar. Step 3 This is the "Foof" layer so build order will be F-O-O-F. Starting on row 3 was where some of the posts I read got unclear for me as far as how I interpreted them so I worked on coming up with a way I could not only recreate consistently but also eventually remember without having to have a cheat sheet on hand. Another method is by using roads, but that's hit or miss for me and I get frustrated easily. Honestly, the second ring is easy and there are likely faster methods. Once you have your permanent building down delete the middle building first and place that flush with the inner ring and the 3rd building will fit like this. As long as you start your first Offset building snapped to a road you can work from left to right or right to left. Step 2 This is the "Oops" Layer, the order is O-O-P. Give yourself plenty of room to work, it'll be worth it in the end.į = Flush with the row in front, but temporary You do NOT want any buildings behind <2 rings of where you are trying to build. Lay down your first ring and immediately build your roads as far as you can like I've pictured.įrom here I'll be refering to things how I say them phonetically along with abbreviations. For the sake of the screenshots I started a new game and made corpse disposal my first law since I didn't have these readily available but u/chumprock asked me for some in progress pictures. You can fit 8 houses and 2 medical tents here. Having organ transplant being the next law in line is also a perk, you won't need it now but it's great to be able to pick it up in a pinch instead of waiting for at least 1 law cooldown if you go a different route. Houses, fighting pits, guard towers and medical posts. It helps immensely in planning because snow pits don't cost resources and they are the same size as many buildings that cause layout problems. From here if you're ready to start planning your layout grab corpse disposal. If anyone else is interested in trying, the method I did to start out on a new game was picking the usual emergency shift > extended shift.

What I think is the problem is the number of lateral segments available to build are decided, at least in part, by the rings behind (outward) instead of the rings in front (inward) so this guide paired with tachau's layout plan focuses on laying out everything at the very beginning of the game. After reading around I found a few posts that helped get an idea of what actually causes them not to fit I spent likely way too much time coming up with a way that helped me get my layouts consistent. I was following someone elses layout and someone else asked me for work in progress pictures, it inspired a post in itself because I wanted to do it right.Īfter being inspired to try a layout from u/tachau88 I ran in to a few sizing issues on buildings that should fit but didn't.

Tl dr going at the top, yes this is another space saving build posts.
